Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | 2x 2x 2x 2x 2x 2x 2x 2x 2x | import { getEnabledElement, triggerEvent } from '@cornerstonejs/core';
import normalizeWheel from './normalizeWheel';
import Events from '../../enums/Events';
// ~~ VIEWPORT LIBRARY
import getMouseEventPoints from '../mouse/getMouseEventPoints';
import { MouseWheelEventDetail } from '../../types/EventTypes';
/**
* wheelListener - Captures and normalizes mouse wheel events. Emits as a
* cornerstoneTools3D mouse wheel event.
* @param evt - The mouse wheel event.
*/
function wheelListener(evt: WheelEvent) {
const element = <HTMLDivElement>evt.currentTarget;
const enabledElement = getEnabledElement(element);
const { renderingEngineId, viewportId } = enabledElement;
// Prevent triggering MouseWheel events that are not real scroll events:
// E.g. when clicking the MiddleMouseWheelButton, a deltaY of 0 is emitted.
// See https://github.com/cornerstonejs/cornerstoneTools/issues/935
Iif (evt.deltaY > -1 && evt.deltaY < 1) {
return;
}
evt.preventDefault();
const { spinX, spinY, pixelX, pixelY } = normalizeWheel(evt);
const direction = spinY < 0 ? -1 : 1;
const eventDetail: MouseWheelEventDetail = {
event: evt,
eventName: Events.MOUSE_WHEEL,
renderingEngineId,
viewportId,
element,
camera: {},
detail: evt,
wheel: {
spinX,
spinY,
pixelX,
pixelY,
direction,
},
points: getMouseEventPoints(evt),
};
triggerEvent(element, Events.MOUSE_WHEEL, eventDetail);
}
export default wheelListener;
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